Building the C++ SDK Library
For ease of use, we recommend using the provided build scripts to compile the C++ SDK library and stage the output files. Depending on your platform, use either the build_and_stage.sh script for macOS/Linux or build_and_stage.bat for Windows. These scripts automate the process of setting up, building, and staging the SDK along with its examples.
However, if you'd prefer to build the SDK manually, jump to the Manual Build Instructions below.
Automated Build with Script
For macOS/Linux: Run the
build_and_stage.shscript:./build_and_stage.shFor Windows: Run the
build_and_stage.batscript:build_and_stage.bat
These scripts will handle the build process, including cleaning up previous builds, creating the necessary directories, running CMake, and building both the library and example applications. After running the script, your build output will be placed in the staging directory, as shown below:
macOS Staging Directory Example:
staging/
├── docs/
├── examples/
│ ├── i3c_cccs/
│ ├── i3c_ibis/
│ ├── i3c_ICM42605/
│ ├── list_devices/
│ ├── mock_notifications/
│ ├── nova_breathing_leds/
│ ├── sample_app_using_sample_library/
│ ├── sample_library/
│ ├── supernova_101/
│ ├── supernova_i2c/
│ ├── supernova_i2c_benchmark/
│ └── supernova_spi/
├── include/
│ ├── bridge_reader.h
│ ├── BridgeReader_windows.h
│ ├── CommandDispatcher.h
│ ├── CommandManager.h
│ ├── CommandRequest.h
│ ├── CommandResponse.h
│ └── definitions.h
└── lib/
├── libbmc_sdk_static.a
├── libbmc_sdk.1.1.0.dylib
├── libbmc_sdk.1.dylib
├── libbmc_sdk.dylibManual Build Instructions
Prerequisites:
CMake: Ensure CMake is installed on your system.
On macOS:
brew install cmakeOn Linux: Use your package manager (
apt-get,yum, etc.) to install CMake, e.g.,sudo apt-get install cmake.On Windows: Download and install CMake from here.
Bridge Executable: Ensure the
bmcbridgeexecutable is installed and accessible in your system'sPATH. If it's not available, follow the installation guide for BMC Bridge in the documentation.Visual Studio (Windows only): You must have Visual Studio 2022 or a similar version installed with C++ development tools.
macOS & Linux Instructions:
Clone the Repository Start by cloning the SDK repository from GitHub:
git clone https://github.com/binhollc/MissionControlTowerSDK.git cd MissionControlTowerSDKClean Previous Builds (if any) If you have previously built the SDK, it's recommended to clean up old build files before starting a new build.
If the
builddirectory exists, remove it:rm -rf buildIf the
stagingdirectory exists, remove it:rm -rf staging
Create Staging and Build Directories
Create the
stagingdirectory to store the built library:mkdir stagingCreate a new
builddirectory where the compilation process will occur:mkdir build cd build
Run CMake to Configure the Build Use CMake to generate the necessary build files. Specify the build type as
Release:cmake -DCMAKE_BUILD_TYPE=Release ..Build the C++ SDK Library After configuring, initiate the build process:
cmake --build . --config Release --target installReturn to the Project Directory After the build is complete, navigate back to the root directory:
cd ..
Windows Instructions:
Clone the Repository Open the Command Prompt and clone the SDK repository:
git clone https://github.com/binhollc/MissionControlTowerSDK.git cd MissionControlTowerSDKSet Up Staging and Clean Previous Builds (if any) If a previous build exists, clean it:
Remove the
stagingdirectory if it exists:rmdir /S /Q staging mkdir stagingRemove the
builddirectory if it exists:rmdir /S /Q build mkdir build
Change to the Build Directory Navigate into the newly created
builddirectory:cd buildRun CMake to Configure the Build Configure the build using CMake with Visual Studio as the generator. Set the platform (
win32orx64), defaulting towin32if none is provided:For
win32builds:cmake -DCMAKE_BUILD_TYPE=Release .. -G "Visual Studio 17 2022" -A win32For
x64builds:cmake -DCMAKE_BUILD_TYPE=Release .. -G "Visual Studio 17 2022" -A x64
Build the C++ SDK Library Once configured, compile the SDK library:
cmake --build . --config Release --target installReturn to the Project Directory After building, return to the project root directory:
cd ..
Output:
After following these steps, the compiled SDK library and example applications will be stored in the staging directory on all platforms. You can now link this library to your projects or distribute it as needed.
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